Linting
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		@@ -17,14 +17,15 @@ class Player(FightingEntity):
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    def move_right(self) -> bool:
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        return self.check_move(self.y, self.x + 1, True)
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    currentXP: int
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    maxXP: int
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    current_xp: int
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    max_xp: int
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    def level_up(self):
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        if currentXP>maxXP :
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            self.level+=1
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            currentXP = 0
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            maxXP = self.level*10
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    def addXP(self, xp) :
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        currentXP+=xp
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    def level_up(self) -> None:
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        if self.current_xp > self.max_xp:
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            self.level += 1
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            self.current_xp = 0
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            self.max_xp = self.level * 10
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    def add_xp(self, xp: int) -> None:
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        self.current_xp += xp
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        self.level_up()
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