The broken test is mysteriously working now
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@ -46,11 +46,6 @@ class TestGame(unittest.TestCase):
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bomb.hold(self.game.player)
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sword.hold(self.game.player)
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for entity in self.game.map.entities:
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# trumpets change order when they are loaded, this breaks the test.
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if entity.name == 'trumpet':
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self.game.map.remove_entity(entity)
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# Ensure that merchants can be saved
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merchant = Merchant()
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merchant.move(3, 6)
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