Merge branch 'broken-bows' into 'master'
Broken bows Closes #70 See merge request ynerant/squirrel-battle!68
This commit was merged in pull request #149.
	This commit is contained in:
		@@ -47,7 +47,7 @@ class Item(Entity):
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        Indicates what should be done when the item is used.
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					        Indicates what should be done when the item is used.
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        """
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					        """
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    def throw(self, direction: int) -> None:
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					    def throw(self, direction: int) -> Any:
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        """
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					        """
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        Indicates what should be done when the item is thrown.
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					        Indicates what should be done when the item is thrown.
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        """
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					        """
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@@ -555,7 +555,7 @@ class LongRangeWeapon(Weapon):
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                                            self.held_by, self.damage
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					                                            self.held_by, self.damage
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                                            + getattr(self.held_by, self.stat))
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					                                            + getattr(self.held_by, self.stat))
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            self.held_by.map.logs.add_message(line)
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					            self.held_by.map.logs.add_message(line)
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        return (to_kill.x, to_kill.y) if to_kill else None
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					        return (to_kill.y, to_kill.x) if to_kill else None
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    def equip(self) -> None:
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					    def equip(self) -> None:
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        """
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					        """
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@@ -621,17 +621,18 @@ class FireBallStaff(LongRangeWeapon):
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    def string(self) -> str:
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					    def string(self) -> str:
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        return " is shot by a fire ball."
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					        return " is shot by a fire ball."
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    def throw(self, direction: int) -> None:
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					    def throw(self, direction: int) -> Any:
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        """
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					        """
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        Adds an explosion animation when killing something.
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					        Adds an explosion animation when killing something.
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        """
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					        """
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        coord = super().throw(direction)
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					        coord = super().throw(direction)
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        if coord:
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					        if coord:
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            x = coord[0]
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					            y = coord[0]
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            y = coord[1]
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					            x = coord[1]
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            explosion = Explosion(y=y, x=x)
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					            explosion = Explosion(y=y, x=x)
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            self.held_by.map.add_entity(explosion)
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					            self.held_by.map.add_entity(explosion)
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					            return y, x
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class Monocle(Item):
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					class Monocle(Item):
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@@ -53,7 +53,8 @@ class KeyValues(Enum):
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    DANCE = auto()
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					    DANCE = auto()
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    @staticmethod
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					    @staticmethod
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    def translate_key(key: str, settings: Settings) -> Optional["KeyValues"]:
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					    def translate_key(key: str, settings: Settings) \
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					            -> Optional["KeyValues"]:  # noqa: C901
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        """
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					        """
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        Translates the raw string key into an enum value that we can use.
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					        Translates the raw string key into an enum value that we can use.
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        """
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					        """
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@@ -91,4 +92,3 @@ class KeyValues(Enum):
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            return KeyValues.LAUNCH
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					            return KeyValues.LAUNCH
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        elif key == settings.KEY_DANCE:
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					        elif key == settings.KEY_DANCE:
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            return KeyValues.DANCE
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					            return KeyValues.DANCE
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        return None
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@@ -292,7 +292,8 @@ class Game:
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            return
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					            return
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        if self.player.equipped_main:
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					        if self.player.equipped_main:
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            self.player.equipped_main.throw(direction)
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					            if self.player.equipped_main.throw(direction):
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					                self.map.tick(self.player)
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    def handle_key_pressed_inventory(self, key: KeyValues) -> None:
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					    def handle_key_pressed_inventory(self, key: KeyValues) -> None:
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        """
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					        """
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@@ -260,12 +260,10 @@ class TestGame(unittest.TestCase):
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        self.game.handle_key_pressed(KeyValues.DANCE)
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					        self.game.handle_key_pressed(KeyValues.DANCE)
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        self.assertEqual(rabbit.confused, 1)
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					        self.assertEqual(rabbit.confused, 1)
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        string = rabbit.hit(self.game.player)
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					        string = rabbit.hit(self.game.player)
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        self.assertEqual(string,
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					        self.assertEqual(
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                         "{name} is confused, it can not hit {opponent}."
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					            string, _("{name} is confused, it can not hit {opponent}.")
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                         .format(name=_(rabbit.translated_name.capitalize()
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					            .format(name=rabbit.translated_name.capitalize(),
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                                        ), opponent=_(
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					                    opponent=self.game.player.translated_name))
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                                            self.game.player.translated_name
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                                                      )))
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        rabbit.confused = 0
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					        rabbit.confused = 0
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        self.game.player.charisma = 0
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					        self.game.player.charisma = 0
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        self.game.handle_key_pressed(KeyValues.DANCE)
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					        self.game.handle_key_pressed(KeyValues.DANCE)
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