Merged master into game
This commit is contained in:
		@@ -1,33 +1,36 @@
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from ..interfaces import Entity, FightingEntity
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from ..interfaces import Entity, FightingEntity, Map
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class Item(Entity):
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    held:bool
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    held: bool
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    def __init__(self, *args, **kwargs):
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        super().__init__(self, *args, **kwargs)
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        super().__init__(*args, **kwargs)
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        self.held = False
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    def drop(self, x:int, y:int):
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    def drop(self, y: int, x: int) -> None:
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        self.held = False
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        self.move(x, y)
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    def hold(self):
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        self.move(y, x)
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    def hold(self) -> None:
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        self.held = True
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class Bomb(Item):
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    damage:int = 5
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    exploding:bool
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    damage: int = 5
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    exploding: bool
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    def __init__(self, *args, **kwargs):
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        super().__init__(self, *args, **kwargs)
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        super().__init__(*args, **kwargs)
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        self.exploding = False
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    def drop(self, x:int, y:int):
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        super.drop(self, x, y)
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    def drop(self, x: int, y: int) -> None:
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        super().drop(x, y)
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        self.exploding = True
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    def act(self, map):
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    def act(self, m: Map) -> None:
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        if self.exploding:
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            for e in map.entities:
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                if abs (e.x - self.x) + abs (e.y - self.y) <= 1 and isinstance(e,FightingEntity):
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            for e in m.entities:
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                if abs(e.x - self.x) + abs(e.y - self.y) <= 1 and \
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                        isinstance(e, FightingEntity):
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                    e.take_damage(self, self.damage)
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@@ -1,9 +1,11 @@
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from ..interfaces import FightingEntity
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from ..interfaces import FightingEntity, Map
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class Monster(FightingEntity):
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    def act(self, map):
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    def act(self, m: Map) -> None:
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        pass
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class Squirrel(Monster):
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    maxhealth = 10
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    strength = 3
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@@ -1,5 +1,6 @@
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from ..interfaces import FightingEntity
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class Player(FightingEntity):
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    maxhealth = 20
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    strength = 5
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@@ -1,5 +1,8 @@
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from typing import Any
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from .interfaces import Map
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from .mapdisplay import MapDisplay
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from .settings import Settings
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from .term_manager import TermManager
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@@ -8,7 +11,9 @@ class Game:
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    def init(self) -> None:
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        Game.INSTANCE = self
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        self.key_handler = self.player_move
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        self.settings = Settings()
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        self.settings.load_settings()
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        self.settings.write_settings()
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    def new_game(self):
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        # TODO generate a new map procedurally
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@@ -29,9 +34,9 @@ class Game:
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            screen.refresh()
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            self.d.display(self.player.getPosY(), self.player.getPosX())
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            key = screen.getkey()
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            self.key_handler(key)
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            self.handle_key_pressed(key)
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    def player_move(self, key):
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    def handle_key_pressed(self, key: str) -> None:
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        # TODO load keys from settings
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        if key == 'z' or key == 'KEY_UP':
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            self.player.move_up()
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@@ -48,20 +53,14 @@ class Player:
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    y: int = 0
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    x: int = 0
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    def move_up(self):
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    def move_up(self) -> None:
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        self.y -= 1
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    def move_down(self):
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    def move_down(self) -> None:
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        self.y += 1
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    def move_left(self):
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    def move_left(self) -> None:
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        self.x -= 1
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    def move_right(self):
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    def move_right(self) -> None:
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        self.x += 1
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    def getPosX(self):
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        return self.x
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    def getPosY(self):
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        return self.y
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@@ -11,11 +11,12 @@ class Map:
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    height: int
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    tiles: list
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    def __init__(self, width: int, height: int, tiles: list, entities = []):
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    def __init__(self, width: int, height: int, tiles: list,
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                 entities: list = None):
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        self.width = width
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        self.height = height
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        self.tiles = tiles
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        self.entities = entities
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        self.entities = entities or []
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    @staticmethod
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    def load(filename: str):
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@@ -40,7 +41,6 @@ class Map:
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        return Map(width, height, tiles, [])
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    def draw_string(self) -> str:
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        """
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        Draw the current map as a string object that can be rendered
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@@ -66,31 +66,43 @@ class Tile(Enum):
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class Entity:
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    x: int
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    y: int
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    x: int
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    def move(self, x: int, y: int) -> None:
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        self.x = x
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    def __init__(self):
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        self.y = 0
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        self.x = 0
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    def move(self, y: int, x: int) -> None:
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        self.y = y
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    def act(self, m:Map):
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        self.x = x
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    def act(self, m: Map) -> None:
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        """
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        Define the action of the entity that is ran each tick.
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        By default, does nothing.
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        """
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        pass
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class FightingEntity(Entity):
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    maxhealth: int
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    health: int
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    strength: int
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    dead: bool
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    def __init__(self):
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        super().__init__()
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        self.health = self.maxhealth
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        self.dead = False
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    def hit(self, opponent) -> None:
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    def hit(self, opponent: "FightingEntity") -> None:
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        opponent.take_damage(self, self.strength)
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    def take_damage(self, attacker, amount:int) -> None:
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    def take_damage(self, attacker: "Entity", amount: int) -> None:
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        self.health -= amount
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        if self.health <= 0:
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            self.die()
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    def die(self) -> None:
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       pass 
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        self.dead = True
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@@ -1,14 +0,0 @@
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import unittest
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from dungeonbattle.interfaces import Map
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class TestInterfaces(unittest.TestCase):
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    def test_map(self) -> None:
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        """
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        Create a map and check that it is well parsed.
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        """
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        m = Map.load_from_string(".█\n█.\n")
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        self.assertEqual(m.width, 2)
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        self.assertEqual(m.height, 2)
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        self.assertEqual(m.draw_string(), ".█\n█.")
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@@ -1,28 +1,38 @@
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#!/usr/bin/env python
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import curses
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from typing import Any
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from dungeonbattle.interfaces import Map
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class MapDisplay:
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<<<<<<< HEAD
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    def __init__(self, m: Map):
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        self.map = m
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        self.pad = curses.newpad(m.height, m.width+1)
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=======
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class MapDisplay:
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    def __init__(self, m: Map, player: Any):
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        # TODO Type the player field with the good type
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        self.map = m
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        self.pad = curses.newpad(m.height, m.width + 1)
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        self.player = player
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		||||
>>>>>>> master
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    def update_pad(self):
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    def update_pad(self) -> None:
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        self.pad.addstr(0, 0, self.map.draw_string())
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        for e in self.map.entities:
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            self.pad.addch(e.y, e.x, e.img)
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		||||
    def display(self, y, x):
 | 
			
		||||
        deltay, deltax = (curses.LINES // 2) + 1, (curses.COLS //2) + 1
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		||||
        pminrow, pmincol = y-deltay, x-deltax
 | 
			
		||||
    def display(self, y: int, x: int) -> None:
 | 
			
		||||
        deltay, deltax = (curses.LINES // 2) + 1, (curses.COLS // 2) + 1
 | 
			
		||||
        pminrow, pmincol = y - deltay, x - deltax
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		||||
        sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0)
 | 
			
		||||
        deltay, deltax = curses.LINES - deltay, curses.COLS - deltax
 | 
			
		||||
        smaxrow = self.map.height - (y + deltay) + curses.LINES -1
 | 
			
		||||
        smaxrow = min(smaxrow, curses.LINES-1)
 | 
			
		||||
        smaxcol = self.map.width - (x + deltax) + curses.COLS -1
 | 
			
		||||
        smaxcol = min(smaxcol, curses.COLS-1)
 | 
			
		||||
        pminrow = max(0, min(self.map.height, pminrow)) 
 | 
			
		||||
        smaxrow = self.map.height - (y + deltay) + curses.LINES - 1
 | 
			
		||||
        smaxrow = min(smaxrow, curses.LINES - 1)
 | 
			
		||||
        smaxcol = self.map.width - (x + deltax) + curses.COLS - 1
 | 
			
		||||
        smaxcol = min(smaxcol, curses.COLS - 1)
 | 
			
		||||
        pminrow = max(0, min(self.map.height, pminrow))
 | 
			
		||||
        pmincol = max(0, min(self.map.width, pmincol))
 | 
			
		||||
        self.pad.clear()
 | 
			
		||||
        self.update_pad()
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										91
									
								
								dungeonbattle/settings.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										91
									
								
								dungeonbattle/settings.py
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,91 @@
 | 
			
		||||
import json
 | 
			
		||||
import os
 | 
			
		||||
from typing import Any, Generator
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class Settings:
 | 
			
		||||
    """
 | 
			
		||||
    This class stores the settings of the game.
 | 
			
		||||
    Settings can be get by using for example settings.TEXTURE_PACK directly.
 | 
			
		||||
    The comment can be get by using settings.get_comment('TEXTURE_PACK').
 | 
			
		||||
    We can define the setting by simply use settings.TEXTURE_PACK = 'new_key'
 | 
			
		||||
    """
 | 
			
		||||
    def __init__(self):
 | 
			
		||||
        self.KEY_UP_PRIMARY = \
 | 
			
		||||
            ['z', 'Touche principale pour aller vers le haut']
 | 
			
		||||
        self.KEY_UP_SECONDARY = \
 | 
			
		||||
            ['KEY_UP', 'Touche secondaire pour aller vers le haut']
 | 
			
		||||
        self.KEY_DOWN_PRIMARY = \
 | 
			
		||||
            ['s', 'Touche principale pour aller vers le bas']
 | 
			
		||||
        self.KEY_DOWN_SECONDARY = \
 | 
			
		||||
            ['KEY_DOWN', 'Touche secondaire pour aller vers le bas']
 | 
			
		||||
        self.KEY_LEFT_PRIMARY = \
 | 
			
		||||
            ['q', 'Touche principale pour aller vers la gauche']
 | 
			
		||||
        self.KEY_LEFT_SECONDARY = \
 | 
			
		||||
            ['KEY_LEFT', 'Touche secondaire pour aller vers la gauche']
 | 
			
		||||
        self.KEY_RIGHT_PRIMARY = \
 | 
			
		||||
            ['d', 'Touche principale pour aller vers la droite']
 | 
			
		||||
        self.KEY_RIGHT_SECONDARY = \
 | 
			
		||||
            ['KEY_RIGHT', 'Touche secondaire pour aller vers la droite']
 | 
			
		||||
        self.TEXTURE_PACK = ['ASCII', 'Pack de textures utilisé']
 | 
			
		||||
 | 
			
		||||
    def __getattribute__(self, item: str) -> Any:
 | 
			
		||||
        superattribute = super().__getattribute__(item)
 | 
			
		||||
        if item.isupper() and item in self.settings_keys:
 | 
			
		||||
            return superattribute[0]
 | 
			
		||||
        return superattribute
 | 
			
		||||
 | 
			
		||||
    def __setattr__(self, name: str, value: Any) -> None:
 | 
			
		||||
        if name in self.settings_keys:
 | 
			
		||||
            object.__getattribute__(self, name)[0] = value
 | 
			
		||||
            return
 | 
			
		||||
        return super().__setattr__(name, value)
 | 
			
		||||
 | 
			
		||||
    def get_comment(self, item: str) -> str:
 | 
			
		||||
        """
 | 
			
		||||
        Retrieve the comment of a setting.
 | 
			
		||||
        """
 | 
			
		||||
        if item in self.settings_keys:
 | 
			
		||||
            return object.__getattribute__(self, item)[1]
 | 
			
		||||
        for key in self.settings_keys:
 | 
			
		||||
            if getattr(self, key) == item:
 | 
			
		||||
                return object.__getattribute__(self, key)[1]
 | 
			
		||||
 | 
			
		||||
    @property
 | 
			
		||||
    def settings_keys(self) -> Generator[str, Any, None]:
 | 
			
		||||
        """
 | 
			
		||||
        Get the list of all parameters.
 | 
			
		||||
        """
 | 
			
		||||
        return (key for key in self.__dict__)
 | 
			
		||||
 | 
			
		||||
    def loads_from_string(self, json_str: str) -> None:
 | 
			
		||||
        """
 | 
			
		||||
        Dump settings
 | 
			
		||||
        """
 | 
			
		||||
        d = json.loads(json_str)
 | 
			
		||||
        for key in d:
 | 
			
		||||
            setattr(self, key, d[key])
 | 
			
		||||
 | 
			
		||||
    def dumps_to_string(self) -> str:
 | 
			
		||||
        """
 | 
			
		||||
        Dump settings
 | 
			
		||||
        """
 | 
			
		||||
        d = dict()
 | 
			
		||||
        for key in self.settings_keys:
 | 
			
		||||
            d[key] = getattr(self, key)
 | 
			
		||||
        return json.dumps(d, indent=4)
 | 
			
		||||
 | 
			
		||||
    def load_settings(self) -> None:
 | 
			
		||||
        """
 | 
			
		||||
        Loads the settings from a file
 | 
			
		||||
        """
 | 
			
		||||
        if os.path.isfile("settings.json"):
 | 
			
		||||
            with open("settings.json", "r") as f:
 | 
			
		||||
                self.loads_from_string(f.read())
 | 
			
		||||
 | 
			
		||||
    def write_settings(self) -> None:
 | 
			
		||||
        """
 | 
			
		||||
        Dumps the settings into a file
 | 
			
		||||
        """
 | 
			
		||||
        with open("settings.json", "w") as f:
 | 
			
		||||
            f.write(self.dumps_to_string())
 | 
			
		||||
							
								
								
									
										0
									
								
								dungeonbattle/tests/__init__.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										0
									
								
								dungeonbattle/tests/__init__.py
									
									
									
									
									
										Normal file
									
								
							
							
								
								
									
										81
									
								
								dungeonbattle/tests/entities_test.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										81
									
								
								dungeonbattle/tests/entities_test.py
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,81 @@
 | 
			
		||||
import unittest
 | 
			
		||||
 | 
			
		||||
from dungeonbattle.entities.items import Bomb, Item
 | 
			
		||||
from dungeonbattle.entities.monsters import Squirrel
 | 
			
		||||
from dungeonbattle.entities.player import Player
 | 
			
		||||
from dungeonbattle.interfaces import Entity, Map
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class TestEntities(unittest.TestCase):
 | 
			
		||||
    def setUp(self) -> None:
 | 
			
		||||
        """
 | 
			
		||||
        Load example map that can be used in tests.
 | 
			
		||||
        """
 | 
			
		||||
        self.map = Map.load("example_map.txt")
 | 
			
		||||
 | 
			
		||||
    def test_basic_entities(self) -> None:
 | 
			
		||||
        """
 | 
			
		||||
        Test some random stuff with basic entities.
 | 
			
		||||
        """
 | 
			
		||||
        entity = Entity()
 | 
			
		||||
        entity.move(42, 64)
 | 
			
		||||
        self.assertEqual(entity.y, 42)
 | 
			
		||||
        self.assertEqual(entity.x, 64)
 | 
			
		||||
        self.assertIsNone(entity.act(self.map))
 | 
			
		||||
 | 
			
		||||
    def test_fighting_entities(self) -> None:
 | 
			
		||||
        """
 | 
			
		||||
        Test some random stuff with fighting entities.
 | 
			
		||||
        """
 | 
			
		||||
        entity = Squirrel()
 | 
			
		||||
        self.assertIsNone(entity.act(self.map))
 | 
			
		||||
        self.assertEqual(entity.maxhealth, 10)
 | 
			
		||||
        self.assertEqual(entity.maxhealth, entity.health)
 | 
			
		||||
        self.assertEqual(entity.strength, 3)
 | 
			
		||||
        self.assertIsNone(entity.hit(entity))
 | 
			
		||||
        self.assertFalse(entity.dead)
 | 
			
		||||
        self.assertIsNone(entity.hit(entity))
 | 
			
		||||
        self.assertFalse(entity.dead)
 | 
			
		||||
        self.assertIsNone(entity.hit(entity))
 | 
			
		||||
        self.assertFalse(entity.dead)
 | 
			
		||||
        self.assertIsNone(entity.hit(entity))
 | 
			
		||||
        self.assertTrue(entity.dead)
 | 
			
		||||
 | 
			
		||||
    def test_items(self) -> None:
 | 
			
		||||
        """
 | 
			
		||||
        Test some random stuff with items.
 | 
			
		||||
        """
 | 
			
		||||
        item = Item()
 | 
			
		||||
        self.assertFalse(item.held)
 | 
			
		||||
        item.hold()
 | 
			
		||||
        self.assertTrue(item.held)
 | 
			
		||||
        item.drop(42, 42)
 | 
			
		||||
        self.assertEqual(item.y, 42)
 | 
			
		||||
        self.assertEqual(item.x, 42)
 | 
			
		||||
 | 
			
		||||
    def test_bombs(self) -> None:
 | 
			
		||||
        """
 | 
			
		||||
        Test some random stuff with bombs.
 | 
			
		||||
        """
 | 
			
		||||
        item = Bomb()
 | 
			
		||||
        squirrel = Squirrel()
 | 
			
		||||
        self.map.entities.append(item)
 | 
			
		||||
        self.map.entities.append(squirrel)
 | 
			
		||||
        squirrel.health = 2
 | 
			
		||||
        squirrel.move(41, 42)
 | 
			
		||||
        item.act(self.map)
 | 
			
		||||
        self.assertFalse(squirrel.dead)
 | 
			
		||||
        item.drop(42, 42)
 | 
			
		||||
        self.assertEqual(item.y, 42)
 | 
			
		||||
        self.assertEqual(item.x, 42)
 | 
			
		||||
        item.act(self.map)
 | 
			
		||||
        self.assertTrue(squirrel.dead)
 | 
			
		||||
 | 
			
		||||
    def test_players(self) -> None:
 | 
			
		||||
        """
 | 
			
		||||
        Test some random stuff with players.
 | 
			
		||||
        """
 | 
			
		||||
        player = Player()
 | 
			
		||||
        self.assertEqual(player.strength, 5)
 | 
			
		||||
        self.assertEqual(player.health, player.maxhealth)
 | 
			
		||||
        self.assertEqual(player.maxhealth, 20)
 | 
			
		||||
							
								
								
									
										33
									
								
								dungeonbattle/tests/interfaces_test.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										33
									
								
								dungeonbattle/tests/interfaces_test.py
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,33 @@
 | 
			
		||||
import unittest
 | 
			
		||||
 | 
			
		||||
from dungeonbattle.interfaces import Map, Tile
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class TestInterfaces(unittest.TestCase):
 | 
			
		||||
    def test_map(self) -> None:
 | 
			
		||||
        """
 | 
			
		||||
        Create a map and check that it is well parsed.
 | 
			
		||||
        """
 | 
			
		||||
        m = Map.load_from_string(".█\n█.\n")
 | 
			
		||||
        self.assertEqual(m.width, 2)
 | 
			
		||||
        self.assertEqual(m.height, 2)
 | 
			
		||||
        self.assertEqual(m.draw_string(), ".█\n█.")
 | 
			
		||||
 | 
			
		||||
    def test_load_map(self) -> None:
 | 
			
		||||
        """
 | 
			
		||||
        Try to load a map from a file.
 | 
			
		||||
        """
 | 
			
		||||
        m = Map.load("example_map.txt")
 | 
			
		||||
        self.assertEqual(m.width, 52)
 | 
			
		||||
        self.assertEqual(m.height, 17)
 | 
			
		||||
 | 
			
		||||
    def test_tiles(self) -> None:
 | 
			
		||||
        """
 | 
			
		||||
        Test some things about tiles.
 | 
			
		||||
        """
 | 
			
		||||
        self.assertFalse(Tile.FLOOR.is_wall())
 | 
			
		||||
        self.assertTrue(Tile.WALL.is_wall())
 | 
			
		||||
        self.assertFalse(Tile.EMPTY.is_wall())
 | 
			
		||||
        self.assertTrue(Tile.FLOOR.can_walk())
 | 
			
		||||
        self.assertFalse(Tile.WALL.can_walk())
 | 
			
		||||
        self.assertTrue(Tile.EMPTY.can_walk())
 | 
			
		||||
							
								
								
									
										32
									
								
								dungeonbattle/tests/settings_test.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										32
									
								
								dungeonbattle/tests/settings_test.py
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,32 @@
 | 
			
		||||
import unittest
 | 
			
		||||
 | 
			
		||||
from dungeonbattle.settings import Settings
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class TestSettings(unittest.TestCase):
 | 
			
		||||
    def test_settings(self) -> None:
 | 
			
		||||
        """
 | 
			
		||||
        Ensure that settings are well loaded.
 | 
			
		||||
        """
 | 
			
		||||
        settings = Settings()
 | 
			
		||||
        self.assertEqual(settings.KEY_UP_PRIMARY, 'z')
 | 
			
		||||
        self.assertEqual(settings.KEY_DOWN_PRIMARY, 's')
 | 
			
		||||
        self.assertEqual(settings.KEY_LEFT_PRIMARY, 'q')
 | 
			
		||||
        self.assertEqual(settings.KEY_RIGHT_PRIMARY, 'd')
 | 
			
		||||
        self.assertEqual(settings.KEY_UP_SECONDARY, 'KEY_UP')
 | 
			
		||||
        self.assertEqual(settings.KEY_DOWN_SECONDARY, 'KEY_DOWN')
 | 
			
		||||
        self.assertEqual(settings.KEY_LEFT_SECONDARY, 'KEY_LEFT')
 | 
			
		||||
        self.assertEqual(settings.KEY_RIGHT_SECONDARY, 'KEY_RIGHT')
 | 
			
		||||
        self.assertEqual(settings.TEXTURE_PACK, 'ASCII')
 | 
			
		||||
        self.assertEqual(settings.get_comment(settings.TEXTURE_PACK),
 | 
			
		||||
                         settings.get_comment('TEXTURE_PACK'))
 | 
			
		||||
        self.assertEqual(settings.get_comment(settings.TEXTURE_PACK),
 | 
			
		||||
                         'Pack de textures utilisé')
 | 
			
		||||
 | 
			
		||||
        settings.TEXTURE_PACK = 'UNICODE'
 | 
			
		||||
        self.assertEqual(settings.TEXTURE_PACK, 'UNICODE')
 | 
			
		||||
 | 
			
		||||
        settings.write_settings()
 | 
			
		||||
        settings.load_settings()
 | 
			
		||||
 | 
			
		||||
        self.assertEqual(settings.TEXTURE_PACK, 'UNICODE')
 | 
			
		||||
		Reference in New Issue
	
	Block a user