Linting
This commit is contained in:
		@@ -54,31 +54,32 @@ class Sunflower(FriendlyEntity):
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        """
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					        """
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        return [_("Flower power!!"), _("The sun is warm today")]
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					        return [_("Flower power!!"), _("The sun is warm today")]
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class Familiar(FightingEntity):
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					class Familiar(FightingEntity):
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    """
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					    """
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    A friendly familiar that helps the player defeat monsters.
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					    A friendly familiar that helps the player defeat monsters.
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    """
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					    """
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    def __init__(self, maxhealth: int = 25, 
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					    def __init__(self, maxhealth: int = 25,
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                 *args, **kwargs) -> None:
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					                 *args, **kwargs) -> None:
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        super().__init__(*args, **kwargs)
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					        super().__init__(maxhealth=maxhealth, *args, **kwargs)
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        self.target = None
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					        self.target = None
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    def act(self, p: Player, m : Map) :
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					    def act(self, p: Player, m: Map) -> None:
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        """
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					        """
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        By default, the familiar tries to stay at distance at most 2 of the
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					        By default, the familiar tries to stay at distance at most 2 of the
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        player and if a monster comes in range 3, it focuses on the monster
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					        player and if a monster comes in range 3, it focuses on the monster
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        and attacks it.
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					        and attacks it.
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        """
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					        """
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        if self.target == None:
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					        if self.target is None:
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            self.target = p
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					            self.target = p
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        if self.target == p:
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					        if self.target == p:
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            for entity in m.entities:
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					            for entity in m.entities:
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                if (self.y - entity.y) ** 2 + (self.x - entity.x) ** 2 <= 9 and \
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					                if (self.y - entity.y) ** 2 + (self.x - entity.x) ** 2 <= 9 and\
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                        isinstance(entity, Monster):
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					                        isinstance(entity, Monster):
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                    self.target = entity
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					                    self.target = entity
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                    entity.paths = dict() #Allows the paths to be calculated.
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					                    entity.paths = dict()  # Allows the paths to be calculated.
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                    break
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					                    break
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        # Familiars move according to a Dijkstra algorithm
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					        # Familiars move according to a Dijkstra algorithm
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        # that targets their target.
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					        # that targets their target.
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        # If they can not move and are already close to their target,
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					        # If they can not move and are already close to their target,
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@@ -90,9 +91,9 @@ class Familiar(FightingEntity):
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                if moved:
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					                if moved:
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                    break
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					                    break
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                if self.distance_squared(self.target) <= 1 and \
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					                if self.distance_squared(self.target) <= 1 and \
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                           not isinstance(self.target, Player):
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					                        not isinstance(self.target, Player):
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                    self.map.logs.add_message(self.hit(self.target))
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					                    self.map.logs.add_message(self.hit(self.target))
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                    if self.target.dead :
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					                    if self.target.dead:
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                        self.target.paths = None
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					                        self.target.paths = None
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                        self.target = None
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					                        self.target = None
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                    break
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					                    break
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@@ -106,7 +107,8 @@ class Familiar(FightingEntity):
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                if move():
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					                if move():
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                    break
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					                    break
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class Trumpet(Familiar) :
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					class Trumpet(Familiar):
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    """
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					    """
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    A class of familiars.
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					    A class of familiars.
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    """
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					    """
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@@ -60,13 +60,15 @@ class Monster(FightingEntity):
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            for move in moves:
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					            for move in moves:
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                if move():
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					                if move():
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                    break
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					                    break
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    def move(self, y: int, x:int) -> None:
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					    def move(self, y: int, x: int) -> None:
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        """
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					        """
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        Overwrites the move function to recalculate paths.
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					        Overwrites the move function to recalculate paths.
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        """
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					        """
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        super().move(y, x)
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					        super().move(y, x)
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        self.recalculate_paths()
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					        self.recalculate_paths()
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class Tiger(Monster):
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					class Tiger(Monster):
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    """
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					    """
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    A tiger monster.
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					    A tiger monster.
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@@ -2,7 +2,6 @@
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# SPDX-License-Identifier: GPL-3.0-or-later
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					# SPDX-License-Identifier: GPL-3.0-or-later
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from random import randint
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					from random import randint
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from typing import Dict, Tuple
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from ..interfaces import FightingEntity, InventoryHolder
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					from ..interfaces import FightingEntity, InventoryHolder
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@@ -63,9 +63,9 @@ class Map:
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        """
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					        """
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        Registers a new entity in the map.
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					        Registers a new entity in the map.
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        """
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					        """
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        if entity.is_familiar() :
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					        if entity.is_familiar():
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            self.entities.insert(1,entity)
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					            self.entities.insert(1, entity)
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        else :
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					        else:
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            self.entities.append(entity)
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					            self.entities.append(entity)
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        entity.map = self
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					        entity.map = self
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@@ -100,7 +100,8 @@ class Map:
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    @staticmethod
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					    @staticmethod
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    def load(filename: str) -> "Map":
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					    def load(filename: str) -> "Map":
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        """
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					        """
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        Reads a file that contains the content of a map, and builds a Map object.
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					        Reads a file that contains the content of a map,
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					        and builds a Map object.
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        """
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					        """
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        with open(filename, "r") as f:
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					        with open(filename, "r") as f:
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            file = f.read()
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					            file = f.read()
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@@ -162,7 +163,7 @@ class Map:
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        for entity in self.entities:
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					        for entity in self.entities:
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            if entity.is_familiar():
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					            if entity.is_familiar():
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                entity.act(p, self)
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					                entity.act(p, self)
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            else :
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					            else:
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                entity.act(self)
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					                entity.act(self)
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    def save_state(self) -> dict:
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					    def save_state(self) -> dict:
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@@ -307,7 +308,7 @@ class Entity:
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        Uses Dijkstra algorithm to calculate best paths for other entities to
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					        Uses Dijkstra algorithm to calculate best paths for other entities to
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        go to this entity. If self.paths is None, does nothing.
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					        go to this entity. If self.paths is None, does nothing.
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        """
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					        """
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        if self.paths == None :
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					        if self.paths is None:
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            return
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					            return
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        distances = []
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					        distances = []
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        predecessors = []
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					        predecessors = []
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@@ -352,7 +353,7 @@ class Entity:
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            self.paths[(y, x)] = [p for d, p in sorted(
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					            self.paths[(y, x)] = [p for d, p in sorted(
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                [(distances[i][(y, x)], predecessors[i][(y, x)])
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					                [(distances[i][(y, x)], predecessors[i][(y, x)])
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                 for i in range(len(distances)) if (y, x) in predecessors[i]])]
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					                 for i in range(len(distances)) if (y, x) in predecessors[i]])]
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    def act(self, m: Map) -> None:
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					    def act(self, m: Map) -> None:
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        """
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					        """
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        Defines the action the entity will do at each tick.
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					        Defines the action the entity will do at each tick.
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@@ -422,7 +423,7 @@ class Entity:
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        from squirrelbattle.entities.monsters import Tiger, Hedgehog, \
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					        from squirrelbattle.entities.monsters import Tiger, Hedgehog, \
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            Rabbit, TeddyBear
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					            Rabbit, TeddyBear
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        from squirrelbattle.entities.friendly import Merchant, Sunflower, \
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					        from squirrelbattle.entities.friendly import Merchant, Sunflower, \
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             Trumpet
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					            Trumpet
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        return [BodySnatchPotion, Bomb, Heart, Hedgehog, Rabbit, TeddyBear,
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					        return [BodySnatchPotion, Bomb, Heart, Hedgehog, Rabbit, TeddyBear,
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                Sunflower, Tiger, Merchant, Trumpet]
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					                Sunflower, Tiger, Merchant, Trumpet]
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@@ -13,7 +13,8 @@ from .translations import gettext as _
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class Settings:
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					class Settings:
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    """
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					    """
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    This class stores the settings of the game.
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					    This class stores the settings of the game.
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    Settings can be obtained by using for example settings.TEXTURE_PACK directly.
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					    Settings can be obtained by using for example settings.TEXTURE_PACK
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					    directly.
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    The comment can be obtained by using settings.get_comment('TEXTURE_PACK').
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					    The comment can be obtained by using settings.get_comment('TEXTURE_PACK').
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    We can set the setting by simply using settings.TEXTURE_PACK = 'new_key'
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					    We can set the setting by simply using settings.TEXTURE_PACK = 'new_key'
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    """
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					    """
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