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	Reorganize the cancel step code in order to make it more readable
Signed-off-by: Emmy D'Anello <emmy.danello@animath.fr>
This commit is contained in:
		@@ -942,18 +942,34 @@ class DrawConsumer(AsyncJsonWebsocketConsumer):
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        if not await Draw.objects.filter(tournament=self.tournament).aexists():
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            return await self.alert(_("The draw has not started yet."), 'danger')
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        content_type = await ContentType.objects.aget(app_label=TeamDraw._meta.app_label,
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                                                      model=TeamDraw._meta.model_name)
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        state = self.tournament.draw.get_state()
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        self.tournament.draw.last_message = ""
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        await self.tournament.draw.asave()
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        r = self.tournament.draw.current_round
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        if state == 'DRAW_ENDED' or state == 'WAITING_FINAL':
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            td = self.tournament.draw.current_round.current_pool.current_team
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            await self.undo_end_draw()
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        elif state == 'WAITING_CHOOSE_PROBLEM':
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            await self.undo_draw_problem()
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        elif state == 'WAITING_DRAW_PROBLEM':
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            await self.undo_process_problem()
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        elif state == 'DICE_ORDER_POULE':
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            await self.undo_pool_dice()
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        elif state == 'DICE_SELECT_POULES':
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            await self.undo_order_dice()
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        await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
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                                            {'type': 'draw.set_info', 'draw': self.tournament.draw})
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        await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
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                                            {'type': 'draw.set_active', 'draw': self.tournament.draw})
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    async def undo_end_draw(self) -> None:
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        """
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        If the draw is ended, or if we are between the two rounds of the final,
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        then we cancel the last problem that was accepted.
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        """
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        r = self.tournament.draw.current_round
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        td = r.current_pool.current_team
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        td.purposed = td.accepted
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        td.accepted = None
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        await td.asave()
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@@ -971,7 +987,13 @@ class DrawConsumer(AsyncJsonWebsocketConsumer):
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                                             'round': r.number,
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                                             'team': td.participation.team.trigram,
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                                             'problem': td.accepted})
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        elif state == 'WAITING_CHOOSE_PROBLEM':
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    async def undo_draw_problem(self):
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        """
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        A problem was drawn and we wait for the current team to accept or reject the problem.
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        Then, we just reset the problem draw.
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        :return:
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        """
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        td = self.tournament.draw.current_round.current_pool.current_team
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        td.purposed = None
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        await td.asave()
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@@ -984,7 +1006,24 @@ class DrawConsumer(AsyncJsonWebsocketConsumer):
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                                            {'type': 'draw.box_visibility', 'visible': True})
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        await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
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                                            {'type': 'draw.box_visibility', 'visible': True})
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        elif state == 'WAITING_DRAW_PROBLEM':
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    async def undo_process_problem(self):
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        """
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        Now, a team must draw a new problem. Multiple cases are possible:
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        * In the same pool, a previous team accepted a problem ;
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        * In the same pool, a previous team rejected a problem ;
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        * The current team rejected a problem that was previously rejected ;
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        * The last team drawn its dice to choose the draw order.
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        In the two first cases, we explore the database history to fetch what team accepted or rejected
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        its problem at last.
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        The third case is ignored, because too hard and too useless to manage.
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        For the last case, we cancel the last dice.
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        """
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        content_type = await ContentType.objects.aget(app_label=TeamDraw._meta.app_label,
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                                                      model=TeamDraw._meta.model_name)
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        r = self.tournament.draw.current_round
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        p = r.current_pool
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        accepted_tds = {td.id: td async for td in p.team_draws.filter(accepted__isnull=False)
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                        .prefetch_related('participation__team')}
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@@ -1082,7 +1121,17 @@ class DrawConsumer(AsyncJsonWebsocketConsumer):
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        await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
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                                            {'type': 'draw.box_visibility', 'visible': False})
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        elif state == 'DICE_ORDER_POULE':
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    async def undo_pool_dice(self):
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        """
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        Teams of a pool are launching their dices to define the draw order.
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        We reset the last dice if possible, or we go to the last pool, or the last round,
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        or the passage dices.
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        """
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        content_type = await ContentType.objects.aget(app_label=TeamDraw._meta.app_label,
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                                                      model=TeamDraw._meta.model_name)
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        r = self.tournament.draw.current_round
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        p = r.current_pool
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        already_launched_tds = {td.id: td async for td in p.team_draws.filter(choice_dice__isnull=False)
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                                .prefetch_related('participation__team')}
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@@ -1114,7 +1163,7 @@ class DrawConsumer(AsyncJsonWebsocketConsumer):
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            # Go to the previous pool if possible
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            if p.letter > 1:
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                # Go to the previous pool
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                    previous_pool = await r.pool_set.prefetch_related('current_team__participation__team')\
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                previous_pool = await r.pool_set.prefetch_related('current_team__participation__team') \
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                    .aget(letter=p.letter - 1)
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                r.current_pool = previous_pool
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                await r.asave()
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@@ -1140,7 +1189,7 @@ class DrawConsumer(AsyncJsonWebsocketConsumer):
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            elif r.number == 2:
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                if not self.tournament.final:
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                    # Go to the previous round
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                        r1 = await self.tournament.draw.round_set\
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                    r1 = await self.tournament.draw.round_set \
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                        .prefetch_related('current_pool__current_team__participation__team').aget(number=1)
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                    self.tournament.draw.current_round = r1
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                    await self.tournament.draw.asave()
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@@ -1243,7 +1292,15 @@ class DrawConsumer(AsyncJsonWebsocketConsumer):
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                await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
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                                                    {'type': 'draw.dice_visibility', 'visible': True})
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        elif state == 'DICE_SELECT_POULES':
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    async def undo_order_dice(self):
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        """
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        Undo the last dice for the passage order, or abort the draw if we are at the beginning.
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        """
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        content_type = await ContentType.objects.aget(app_label=TeamDraw._meta.app_label,
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                                                      model=TeamDraw._meta.model_name)
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        r = self.tournament.draw.current_round
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        already_launched_tds = {td.id: td async for td in r.team_draws.filter(passage_dice__isnull=False)
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                                .prefetch_related('participation__team')}
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@@ -1273,11 +1330,6 @@ class DrawConsumer(AsyncJsonWebsocketConsumer):
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        else:
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            await self.abort()
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        await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
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                                            {'type': 'draw.set_info', 'draw': self.tournament.draw})
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        await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
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                                            {'type': 'draw.set_active', 'draw': self.tournament.draw})
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    async def draw_alert(self, content):
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        """
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        Send alert to the current user.
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